Gabe Zichermann یک کارآفرین ، نویسنده ، بلندگو و دارای رتبه بالا در سطح بین المللی است. وی ریاست اجلاس و کارگاههای آموزشی Gamification است ، و همزمان نویسنده کتاب "بازاریابی مبتنی بر بازی است" ، جایی که وی یک مورد قانع کننده را برای استفاده از بازی ها و مکانیک بازی ها در زندگی روزمره ، وب و تجارت ایجاد می کند. همچنین عضو هیئت مدیره StartOut.org و تسهیل کننده بخش NYC مؤسس موسس است.
برای اطلاعات بیشتر مراجعه کنید:

درباره TEDx ، x = یک رویداد مستقل سازمان یافته
در روحیه ایده هایی که ارزش انتشار دارد ، TEDx برنامه ای از رویدادهای محلی و خود سازمان یافته است که افراد را برای به اشتراک گذاشتن یک تجربه TED-like گرد هم می آورد. در یک رویداد TEDx ، ویدیوهای TEDTalks و بلندگوهای زنده با هم ترکیب می شوند تا بحث و ارتباط عمیق را در یک گروه کوچک برانگیزند. این رویدادهای محلی و خود سازمان یافته TEDx هستند ، جایی که x = رویداد TED به طور مستقل برگزار می شود. کنفرانس TED راهنمایی کلی برای برنامه TEDx ارائه می دهد ، اما رویدادهای فردی TEDx به صورت خود سازمانی انجام می شود. * (با توجه به قوانین و مقررات خاصی).

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36 پاسخ به “TEDxKids @ بروکسل – Gabe Zichermann – بازی سازی”

  1. People are not getting smarter, I'm afraid. No. This research presented is so ass-backward. It's exactly the opposite. We've lost something like 14 IQ points within the last 100 years. While some demographics do see see benefits with clean water and more variety in certain foods, for the most part an industrialized diet dumbs down most of us. Video games might enhance certain skills, but they definitely do cause ADD. Why is the world without video games too slow and boring? Because your dopamine is constantly being triggered in a video game – much like an addict. *I live in a household of video games. My husband is in the field. It's not that I can't appreciate a beautiful puzzle (Braid) or creative platform (Roblox, Scratch) to make your own stuff – but everything in moderation. This is a nice guy/presenter – but he's totally high. Literally.

  2. The type of multitasking he mentions is in reality switch tasking – our brain switches from one task to another making us unable to focus deeply on one task. Focusing on reading a book from cover to the end takes a lot attention, which we don't have due to the continuous bombardment of information through games and other media. This is not good, we need to be able to focus. Also, many of the games are designed to be addictive and addiction is not something you want – for your kids or for yourself.

  3. Games can help people learn. However, wouldn't kids be at a disadvantage if they don't know how to learn any other way? Not everything is gonna be gamified in life. You know, like taking out the trash, cleaning dishes, getting out of the house, exercising, and getting a job.

  4. Zichermann has a growth mindset about him as he says that maybe kids don’t actually have ADD…maybe it’s the fact that our world is too slow for them to be interested in anything and that’s why they love playing video games. Video games have evolved over time. They used to only require hand-eye coordination, whereas now, we are expected to multitask (chat, text, manage interruptions, operate character, manage long-term and short-term quests, check maps, etc.). However, being good at multitasking hasn’t shown to be of benefit in the classroom when it comes to technological devices. These types of video games have shown to increase our grey matter (brain matter that has to do with IQ) and our fluid intelligence (our ability to problem solve). Therefore coming to the conclusion that video games assist in cognitive development, not in a sense that, if you play the game, you’re becoming smarter, more so that, in class when given a problem to solve or when having to understand a concept, it may be easier for you than it was before.
    Zichermann also made a claim stating that one reason intelligence has been rising over time is because of video games. Intelligence is rising due to many reasons, and one reason is from increasing stimulating environments (throughout time – pictures, TV, movies, video games, computers, other tech devices). Video games allow for self-directed learning because they include obstacles in which we have to overcome to beat a level in the game. If we can’t figure out how to beat it, we can ask for help, or watch a tutorial online (similar to learning a new concept through e-learning). This leads to a strong dopamine effect where once you beat the level you feel a great amount of joy and you want to continue playing to have that feeling again (intrinsic reinforcement/motivation). Gamification isn’t just for trying to increase grey matter, Zichermann also touched on how they’ve started adding video game feature to cars and traffic light cameras. For example, towns trying to reduce speeding might fine those who are caught speeding on camera, and pool all that collected money into a lottery in which if someone was caught not speeding, they have a chance to win that collected money (extrinsic motivation). Overall, I think Zichermann did a good job trying to promote learning and development through video games.

  5. No its not over!!! I like to drink herbal tea by the window and relax one day, then the next day squander daedra scum and shut forth the gates of oblivion!!

  6. Playing a lot of video games, and life indeed seems too slow, but I still enjoy a good book.
    I mean no video game has the graphics or sound quality as my mind does…

  7. What does he mean when he says that we are out of touch with out our children because we still make phone calls????????????? I am missing something 13:50

  8. If we understand everything he says, does his lisp matter? If he was a newsreader I'd say yes, but if talking in public is not his primary job, then I don't think it's that much of a problem.

  9. I can't wait to debunk all of the ideas in this video with actual data and science, rather than what Zichermann puts forth, which is based on nothing but skewed facts and conjecture.

  10. "Where in the World is Carmen Sandiago?" was the best game of my childhood. The creators of that game and the game show were geniuses. It has this feel to it… Grittiness… But there is no actual grit!

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