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در این جلسه GDC در سال 2019 ، کریستوفر لانگمیر ، ترزا دورینگر و تانیا X. کوتاه مثال های واقعی از چگونگی اجرای یک استودیوی بازی کوچک بدون ضربه فراری غافلگیرکننده ارائه می دهند.
 
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16 پاسخ به “چگونه یک استودیو بدون یک ضربه غافلگیرانه اجرا کنیم”

  1. Was that 3:003:15 sentence really necessary?
    Good talk btw

  2. Did the second talker say that there was no genre for their cannon brawl game (an rts artillery game), and so they had to build a community for this type of game? I'm sorry, but that game looks like a rip off of Worms.

  3. lol these comments about his lining

  4. Whoa, that's a lot of income going without a hit! At least for me.
    This makes me realize I'm not even in 'between' yet.

    For everyone struggling in the game dev world, I wish you have a good journey!

  5. "For our first million dollars…"

    We earned $145.70 AUD from Candy Raid: The Factory. FFS.

  6. Finally, some decent speakers <3


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    Retl گفت:

    Good stuff!

  8. That last lady rubs me the wrong way….

  9. First dude looks like a predator had a kid with johnny depp, and i mean this in the best way possible. Great talk!

  10. I look at my Steam income: "Whoa I made $600, awesome! That's greater than zero!
    Theresa looks at her Steam income: "Oh no we only made $400,000 what are we going to do?".
    I look back at my Steam income: "Oh….. I'm a failure at life."

  11. Thanks to the speakers. Some good advice in here.

  12. What does the first speaker mean by "get credit now while employed"? Like credit cards and loans?

    If so that sounds like the most dangerous thing you could do. What if you burn through all the cash and don't earn a single dime? Then not only will you have a failed business behind but the debt will follow you home.

  13. Very good talk!

  14. Some great advice here. It's not really for me, as I'm not looking for a career right now, but I can really appreciate some down-to-earth advice on the logistics of running an indie game studio in a realistic way. There are so many videos and articles that try to answer the question, "Well, what are the top indie games doing right?" Even if it's less interesting, we need more talks like this one.

  15. Is this a vampire from Matrix?

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